> For the complete documentation index, see [llms.txt](https://digital-game-1.gitbook.io/digitalgame/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://digital-game-1.gitbook.io/digitalgame/digital-game.warrior/battle-system-and-card-mechanics.md).

# Battle System and Card Mechanics

<figure><img src="/files/apGUhSB9V2XPkz1AY6Nq" alt=""><figcaption></figcaption></figure>

The Digital Game.Warrior game is a *<mark style="color:yellow;">**turn-based card game**</mark>* where the goal is to eliminate all robots of your opponent. Each round, a player must strategically use their cards to maximize their chances of victory.

## <mark style="color:yellow;">**Robots card**</mark>

Each robot has skills that come from four of its body parts ( weapon, helmet, armor and boots ) two skill cards can be used per round.

## <mark style="color:yellow;">**Battle phase**</mark>

1. Both players will be given 6 random cards initially and 3 random cards at the beginning of each round. Once both players click the “fight” button, the battle will start immediately without waiting for the countdown.
2. Card shield points will be applied immediately once the round starts.
3. Buffs and debuffs will be applied once the robots cast their skill cards or combo cards.
4. Speed buff bonuses that affect the order of strike will be applied in the next round.
5. Robots will attack the closest targets with the exception of those skill cards that can attack the back row directly. (Note: Please use the attack indicators.)
6. After 10 rounds you will experience system-generated damage per round. At the 11th round, a deduction of 80HP, at the 12th round a deduction of 160HP, the next rounds can be deduced through analogy. This is done to speed up the end of the game.
7. It is considered a draw when all of the robots on both sides get knocked out in the same round.
8. Extra damage = card damage \* skill/500.

## <mark style="color:yellow;">**Combat Strategy**</mark>

*<mark style="color:blue;">**Save Energy:**</mark>* Most of the skill cards, in addition to damage, come with a certain level of the shield. If an attack is made in every turn on your opponent’s shield, it will be almost impossible to kill your opponent’s shark. A turn can be let go by not making use of but saving energy and skill cards to use combined in the next turn which will make it easier to destroy your opponent.

*<mark style="color:blue;">**Attacking the back-line:**</mark>* As mentioned earlier, front-line sharks are most likely to have high HP and your opponent may be making use of this strategy. A surprise attack can be made on your opponent’s flank using special skill cards thereby lowering your opponent’s power and then moving on to easily defeat the front line.

*<mark style="color:blue;">**Focused Attack:**</mark>* Do not attack a different shark in every round, it is important to have a main shark to focus your attack on.

*<mark style="color:blue;">**Foresight:**</mark>* This requires a high degree of speculation, to predict which shark your opponent will attack in the next turn and make a corresponding defense to protect your Shark from getting killed.<br>
