> For the complete documentation index, see [llms.txt](https://digital-game-1.gitbook.io/digitalgame/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://digital-game-1.gitbook.io/digitalgame/getting-started/usdbet.md).

# $BET

*<mark style="color:orange;">**BET**</mark>* token is the in-game currency. The max supply of *<mark style="color:orange;">**BET**</mark>* is 200,000,000, and the balance between its production and consumption is the prerequisite to the design the game on the platform as its stability is the cornerstone of the whole platform.

## <mark style="color:yellow;">**BET Issuance**</mark>

* The initial 10 million *<mark style="color:orange;">**BET**</mark>* tokens issued by the platform and is used to provide liquidity for the *<mark style="color:orange;">**BET**</mark>*-APT trading pair.
* The only way for *<mark style="color:orange;">**BET**</mark>* issuance after the initial mint is from the game.
* Players can earn *<mark style="color:orange;">**BET**</mark>* by winning battles in Arena Mode; Earning of each winning battle will be determined by the production coefficient, your ranking point coefficient and the remaining *<mark style="color:orange;">**BET**</mark>* in the reward pool. More details are as follows:
* *<mark style="color:blue;">**BET Reward Pool:**</mark>* 200,000,000 — number of *<mark style="color:orange;">**BET**</mark>* burned — unclaimed *<mark style="color:orange;">**BET**</mark>* — existing *<mark style="color:orange;">**BET**</mark>*
* *<mark style="color:blue;">**Production Coefficient:**</mark>* 200,000,000 / All existing robots in *<mark style="color:orange;">**BET**</mark>* (if the *<mark style="color:orange;">**BET**</mark>* in the reward pool is less than 50,000,000, the production coefficient will be halved and it will be halved again whenever the *<mark style="color:orange;">**BET**</mark>* in reward pool halves again. It means that if the *<mark style="color:orange;">**BET**</mark>* in the reward pool is less than 25,000,000, the production coefficient will be quartered, and so on.)
* *<mark style="color:blue;">**Ranking Point Coefficient:**</mark>*

<figure><img src="/files/wqRQKbSeYFZQvDsNh1ro" alt=""><figcaption></figcaption></figure>

* *<mark style="color:blue;">**Earning Per Battle:**</mark>* Production Coefficient \* Ranking Point Coefficient

#### <mark style="color:yellow;">**BET Stability**</mark> <mark style="color:yellow;"></mark><mark style="color:yellow;">The production</mark>: Production-to-consumption ratio will be 0.84 in the first one to two months and capped at 1.40 even under extreme user growth scenarios, which is still within the range that does not require any intervention and basically maintains stability.

* Theoretically, each player needs to have three Robots to play a game. The only way to obtain Robots is to purchase Mystery boxes from the official Marketplace. The platform will only keep a very small percentage of the income as a handling fee.
* It costs players a huge number of *<mark style="color:orange;">**BET**</mark>* tokens to raise ROBOTS, and the *<mark style="color:orange;">**BET**</mark>* tokens that the platform receives from this channel will be burned.

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