> For the complete documentation index, see [llms.txt](https://digital-game-1.gitbook.io/digitalgame/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://digital-game-1.gitbook.io/digitalgame/getting-started/usddgm.md).

# $DGM

## <mark style="color:yellow;">**DGM Allocation Plan and DGM Vesting Schedule**</mark>

* *<mark style="color:blue;">**ICO: 6%**</mark>* of the total supply. 10% of it will be unlocked immediately after ICO and after that 15% every month for 6 consecutive months;
* *<mark style="color:blue;">**Private Round: 9%**</mark>* of the total supply. First release in 3-month after first ICO. The remaining parts will be released second-by-second in the next 11 quarters;
* *<mark style="color:blue;">**Team: 15%**</mark>* of the total supply, to be unlocked over a total of 4 years: 10% of it is to be unlocked 6 months after IDO, 15% to be unlocked every half a year in the next three years;
* *<mark style="color:blue;">**Liquidity Pool: 2%**</mark>* of the total supply, not locked up;
* *<mark style="color:blue;">**Marketing Fund: 3%**</mark>* of the total supply, not locked up and to be released according to market operation plans;
* *<mark style="color:blue;">**Collect to Earn : 55%**</mark>* of the total supply, not locked up and to be in full circulation over ten years;
* *<mark style="color:blue;">**Company Reserve: 5%**</mark>* of the total supply, not locked up;
* *<mark style="color:blue;">**Airdrop: 5%**</mark>* of the total supply, not locked up;

## <mark style="color:yellow;">**The stable “releasing-staking-recycling“ system for DGM value stability**</mark>

While constantly releasing *<mark style="color:green;">**DGM**</mark>* tokens to the market, we strive to ensure their long-term value. This is why we determine the release quantity of *<mark style="color:green;">**DGM**</mark>* tokens with algorithms based on the platform's monthly revenue and floats within the set range.

* <mark style="color:blue;">**DGM release quantity reschedule:**</mark> The release quantity is adjusted annually, with up to 733,200 tokens released per month in the first year. After which the release quantity will be reduced with a decay coefficient of (9% + n%) starting from the second year. According to the mathematical model, the annual release quantity will be up to 5,155,800 in the fifth year, and the annual release quantity shall be maintained at 2,051,000 in the tenth year.
* <mark style="color:blue;">**Recovery Ratio:**</mark> According to the model, the platform only needs to maintain the recovery ratio (i.e., *<mark style="color:green;">**DGM**</mark>* consumed in the year / *<mark style="color:green;">**DGM**</mark>* released in the year) at 20% to maintain a robust operation.
* <mark style="color:blue;">**Bonus pool return quantity:**</mark> *<mark style="color:green;">**DGM**</mark>* will be consumed in the game, of which 60% of the consumed part will be returned to the bonus pool (the return ratio of the bonus pool is 60%) calculated with a recovery ratio of 20%, and the annual return quantity =the release quantity of the year \* recovery ratio \* return ratio.
* <mark style="color:blue;">**Incentive pool remaining:**</mark> The current total bonus pool - the number of current year releases + the number of current year bonus pool returned.

<mark style="color:yellow;">**Collect to Earn:**</mark> We have designed a stable mechanism of *<mark style="color:green;">**DGM**</mark>* “release-stake-withdraw”, the only way for players to obtain DGM tokens in games. This mechanism ensures that the value of *<mark style="color:green;">**DGM**</mark>* tokens is preserved through a long period of time and the token can be released continuously. The quantity to be released depends on the monthly revenue of the platform and floats within the set range with the specific quantity determined by given algorithms.
